Of all of the things that players have a love-hate relationship with in the game (LFG, farming, dailies, etc.) I would venture a guess that trinkets rank right up there on everyone’s list. When you don’t have them, you find them enticing and frustratingly elusive, and when you do have them you’re burdened with figuring out whether or not you’ve managed to snag the right ones. And guaranteed, if you hit up any forum board to ask for advice, you will find a multitude of conflicting opinions regarding even the simplest of comparisons. But fear not fellow healers, I think I can help.
In contrast to expansions past, we healing classes have a multitude of trinkets, with a variety of stats and procs, to work with as we enter into and work our way through T11 content. And while this might be delightful for the collectors out there (EPIX! GIMME GIMME GIMME), for those players like me who just want to focus their efforts on a couple, mentally comparing values just doesn’t cut it. So, as much as I’d love to say that this post was borne out of a sheer desire to be helpful to others, to be frank, it was the result of pure necessity. And in light of the 4.0.6 changes to Mana Tide, the field has broadened in the search for that Best In Slot piece.
So, in order to better evaluate each potential option, I did what I normally do when confronted with a data set—I made a comparison spreadsheet! (Thankfully, this one isn’t as complex as ones past.) This time I decided to keep it simple and to the point and answer that burning question we all have—what trinkets will work best for me?
The Field of Contenders
|Core of Ripeness||321 Int||U||+1926 Spirit / 20 sec|
|Fall of Mortality||321 Int||R||+1926 Spirit / 15 sec|
|Fall of Mortality (H)||363 Int||R||+1926 Spirit / 15 sec|
|Jar of Ancient Remedies||U||+515 Spirit for 90 sec + 6420 mana|
|Jar of Ancient Remedies (H)||U||+580 Spirit for 90 sec + 7260 mana|
|Darkmoon Card: Tsunami||321 Int||C||+400 Spirit|
|Vibrant Alchemist Stone||351 Int||C||+194 constant haste / 40% to potions|
|Lifebound Alchemist Stone||85.2 Spirit, 127.8 Mastery||U||40% to potion|
|Mandala of Stirring Patterns||321 Spirit||R||+1926 Mastery / 10 Sec|
|Mandala of Stirring Patterns||321 Spirit||R||+1926 Intellect / 10sec|
|Tyrande’s Favorite Doll||321 Int||U||4200 mana / 1 min|
|Blood of Isiset||285 Mastery||R||+1710 Spirit / 20 sec|
|Corrupted Egg Sgell||U||+475mp5 / shell dur + 5700 mana|
|Figurine – Dream Owl||285 Int||U||+1425 Spirit / 20 Sec|
|Gale of Shadows||285 Haste||C||340 spellpower|
|Rainsong||285 Spirit||R||+1710 haste / 15 Sec|
|Sea Star||285 Spirit||U||+1425 Spellpower / 20sec|
|Tear of Blood||285 Int||R||+1710 Spirit / 15 sec|
|Witching Hourglass||285 Int||R||+1710 haste / 15 Sec|
U = On-use, R = Random-proc, C = Constant gain
Evaluating Trinket Procs
One of the most fun and also the most confusing things about trinkets are their procs, oftentimes because those procs are accompanied by a whole host of definitions and constraints. But there are a couple good rules that you can apply to level the playing field, the first of which is determining the average applied effect of any proc. This average effect can be expressed as:
Average Effect = (Proc gain x seconds of application) / CD
Using this formula we can determine that:
Core of Ripeness Average = (1926 Spirit x 20 sec) / 120 sec = 321 Spirit
Jar of Ancient Remedies = (515 Spirit x 90 sec) / 120 sec = 386 Spirit
Now it’s important to remember that the values you get from this calculation are averages; the actual performance of a trinket will vary depending on the duration of the fight and either your number of casts per second (in the case of random-proc trinkets) or your rigorous use of trinkets on CD (in the case of on-use trinkets). But, since we’re evaluating all trinkets along this same average metric, we’re at least comparing like to like. So, now that we have an average effect for each trinket, we need to make sure that effect is being represented in the correct stat format. In the case of everything but spirit and Mana, there are no additional calculations to be performed.
When it comes to determining the value of +Spirit or +Mana procs, the easiest way to compare apples to apples is to reduce those procs to their value in Mana per 5 seconds (Mp5). To convert a flat mana gain into mp5, you use a very simple equation
Mp5 = (Proc / CD in seconds) x 5
Naturally, this calculation assumes that as soon as your trinket comes off CD, you will use it immediately. (I’ve found it helpful, if there’s no benefit to timing your trinket usage, to just macro in /use 13 or /use 14 into your most-used spell. Since trying to activate a trinket won’t use a GCD, you can use the macro in lieu of your spellbind and see no adverse effects. Then when the trinket does come off CD, you’ll automatically use it.)
When it comes to translating a +Spirit proc into mp5, the calculation is a bit more complex, and is based on your Intellect value at the time of the proc:
Mp5 = (0.016725 x SQRT(IntellectTot) x SpiritProc) x 0.5
The total from this calculation represents your in-combat mana gain per point of Spirit, with “0.5” being the amount of our out-of-combat regen granted to use through the Resto Meditation bonus. (It’s worth noting that this calculation also applies to static +Spirit trinket bonuses, like Mandala of Stirring Patterns. If you’re not a shaman, then this multiplier will vary based on your own class bonuses.)
Ultimately, in reducing trinkets to their base value gains, you can, like I did, establish values which allow you to easily compare the advantages and disadvantages of any trinket out there.
With stat weights in flux and the discussion of Mastery’s benefits still raging on, it’s difficult to say at this point who the ultimate winners of the BiS Resto Trinket competition are. But, in playing around with stat weights on my own spreadsheet, it was clear to see that there were some trinkets that consistently performed well against their counterparts (remember that true mp5 values will vary based on uptime and fight duration):
- Fall of Mortaility (Heroic) – 363 Int/SP + ~262 Mp5
- Fall of Mortality (Normal) – 321 Int/SP + ~266 Mp5
- Tyrande’s Favorite Doll – 321 Int/SP + ~378 Mp5
- Darkmoon Card: Tsunami – 321 Int/SP + ~271 Mp5
But, there were also some dark horses in the pack which might be poised to displace some of the above trinkets:
- Mandala of Stirring Patterns – 321 Spirit (220 Mp5) + ~385 Int. Depending on what Blizzard sets the + Int proc as, this could be poised to be the new trinket of choice because not only will its baseline spirit give an additional oomph to your MT, but the +Int proc when aligned with MT, could net you some additional mana as well (provided that the regen calculation doesn’t become fixed on your base Int value during MT’s duration). The one big detractor for this trinket is that if the proc comes at an inopportune time, the additional boost is completely moot.
- Vibrant Alchemist Stone – 351 Int/SP + 194 haste + ~150mp5. A great epic trinket for the price, while this stone won’t beat out the heroic Int + regen trinkets, it is on par with other epic-level trinkets.
- Theralion’s Mirror (Heroic) – 363 Int/SP + ~363 Mastery (bear in mind that this proc can be entirely wasted because it is random, but its best-case scenario for throughput is pretty strong). I actually wrote this and then realized the Mirror could only be activated by harmful spells. Reading comprehension FTL.
If you’d like to explore some comparisons for yourself, maybe finally see some proof that Jar of Ancient Remedies is *not* a viable throughput trinket, feel free to download the spreadsheet or use this GoogleDocs version, to play around with your own values.
And lastly, there’s one trinket that looks a little less polished these days: Core of Ripeness (321 Int/SP + ~223 Mp5). With its +Spirit proc no longer affecting Mana Tide, I’m afraid the Valor point trinket’s glow has lost its luster. It seems a bit unfair that this trinket will be dropping off so significantly in value because of the 4.0.6 change, although if there’s anything to take solace in, it’s the fact that your BiS options consist of either dragging you raid team to Cho’gall, dropping 20-30k gold on a trinket which will last just one tier, or farming Archeology until you turn into a Bronzebeard. So maybe, all things considered, our beloved CoR will still hold a place as an easily-obtained, solid raiding option, for players who might not have oodles of free time and the best luck with RNG. Or in other words, players like me. ^_^