Life in Group 5 – A Resto Shaman Blog
A resto shaman perspective on raiding


April 26, 2011

The Quick 4.1 Survival Guide for Resto Shaman

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Written by: Vixsin
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After much ado and months of prep, it appears that the much-awaited Patch 4.1 will be going live as of today’s maintenance. Soon, we’ll all be enjoying a little bit of a class refresher, some nice Resto Shaman tweaks, and the sound of drums from the refreshed Zul’Aman and Zul’Gurub. In line with Blizzard’s new stated commitment to smaller, more frequent patches, 4.1 won’t be ushering in the sweeping changes we’re used to seeing, but it’s still a hefty enough patch that Resto Shaman should take notice. So what does it mean in terms of gearing, spell selection and the like? Let’s take a look.

Changes Relevant to Resto Shaman

Unlike the Mastery and healing fixes that went into place just over two months ago, the changes that we’ll see in 4.1 are more refinements of Resto Shamans’ arsenal than anything else.

  • Cleansing Waters now has a 6-second internal cooldown.

A minor change for PVE shaman who contribute dispels during encounters (and perhaps a reason to not pick up Cleansing Waters in your raiding spec), this change will predominantly affect our PVP brethren.

  • Deep Healing now benefits all heals, not just direct heals.

The change a number of us have been waiting for, this means that all of Resto Shamans’ healing will be affected by Mastery. So, previously unaffected heals like Riptide hots, Earthshield, Earthliving, and Healing Stream Totem will now all scale appropriately with your Mastery rating and player HP. While I do welcome this change, I think the impacts will largely be felt on hard mode progression encounters where hots are allowed to tick on lower HP players. For normal modes, I think the effect will be positive but small, as players typically sit at a higher level of health and thus benefit less from a Shaman’s Mastery.

  • Earth Shield healing done by Restoration shaman has been reduced by 20%.

Although I’m slightly bummed to know that my beloved, uber-HPS, favorite healing spell will be hit with the nerf bat, with Mastery now applying to ES, I can understand the need to reduce the throughput of this powerhouse of a heal. At 19% base mana, 9 charges, and an output of around double that of GHW, adding in additional Mastery healing would make ES incredibly valuable in PVE and almost OP in PVP.

  • Nature’s Blessing has been improved to 6/12/18% bonus direct healing on Earth Shielded targets, up from 5/10/15%.

A small boost to Resto’s direct single-target healing, this should result in slightly higher performance of Healing Wave, in addition to GHW and HS. Although this isn’t a change that I felt was necessary from a 25-player perspective, since AOE healing is a more integral part of my rotation there, I do think this will help Resto Shaman in 10s and in situations where we’re asked to be a main tank healer.

  • Spirit Link Totem (new talent) reduces damage taken by all party and raid members within 10 yards by 10%. This lasts 6 seconds, and every second it is active the health of all affected players is redistributed among them, such that each player ends up with the same percentage of their maximum health. This counts as an Air totem and has a 3-minute cooldown.

Our newest shiny toy, the intention of SLT is to give Resto Shaman that special something to once again encourage players and raid leaders to think of shaman as viable hard mode healers. Despite the controversy and discussion, and cranky objections from yours truly, SLT saw no changes made to the PTR version, so it seems it will be going live with its original design. It remains to be seen if the totem can plug the hole in shamans’ arsenal or if the totem’s effects will require further tweaking to bring it in line with other healer CDs. (Personally, I look forward to wiping my raid at completely inopportune times).

  • All non-damaging interrupts off the global cooldown will now always hit the target. This includes Pummel, Kick, Mind Freeze, Rebuke, Skull Bash, Counterspell, Wind Shear, Solar Beam, Silencing Shot, and related player pet abilities.

Whereas I think this change is a minor one for most players (since I would hope all dps classes are hit capped before stepping into a raid), this is actually a huge change for Resto Shaman as it puts a “utility” label firmly across our foreheads, especially in smaller raid teams. And while that doesn’t thrill me, because the last thing I’d want while 2-healing Maloriak would be to be on interrupt duty, it does mean that your team has the flexibility to go with a less-prescribed dps setup.

  • A dead player can now be resurrected by targeting them using the Party or Raid Frame even if they have released. No more hunting for corpses.

Although not a Resto Shaman-only change, this addition to Patch 4.1 was so delightful to me that I just had to mention it. Anyone who’s ever been part of a find-a-corpse-under-pressure hunt will appreciate this minor quality of life change.

Other Notable Changes

Resto Shaman aren’t the only ones lined up for a few changes in 4.1—other members of Group 5 are feeling it at well, in various ways, shapes and forms. I’m not going to comment too much on these changes, since others do it far, far better and more in depth than I, but I do think it’s worth pointing out some of the impacts that patch 4.1 will have on your teammates. Below are an excerpt of changes that I find to be particularly relevant (it’s not intended to be a complete list):

Resto Druid

  • Gift of Nature (passive) alsoMalfurion’s Gift reduces Tranquility’s cooldown by 2.5/5 minutes.
  • Efflorescence has been redesigned. It creates a healing zone at the feet of a Swiftmend target, but this healing zone now restores health equal to 4/8/12% of the amount healed by Swiftmend to the three most injured targets within 8 yards, every 1 second for 7 seconds. This periodic effect now also benefits from spell haste, but the individual ticks cannot be critical effects. In addition, Living Seed is no longer a prerequisite talent for Efflorescence.
  • Nature’s Swiftness now also increases the healing done by the affected nature spell by 50%.

Holy Pally

  • Illuminated Healing shield duration is now 15 seconds, up from 8 seconds. In addition, Illuminated Healing has been increased to provide 1.5% effect per mastery, up from 1.25%.


  • Divine Aegis duration has been increased to 15 seconds, up from 12.
  • Power Word: Shield duration has been reduced to 15 seconds, down from 30.
  • Power Word: Barrier’s cooldown has been increased to 3 minutes, up from 2, and its effect has been reduced to 25%, down from 30%.
  • Holy Word: Sanctuary healing done has been increased by 35%. In addition, it has a new spell effect.

Death Knight

  • Raise Ally has been redesigned to be a battle resurrection, analogous to Rebirth. It is instant cast, but costs 50 Runic Power to use, and has a 10-minute cooldown. It shares the same global battle resurrection cap with Rebirth and Soulstone.


  • Rallying Cry (new ability) is available from trainers at level 83. It temporarily grants the warrior and all party or raid members within 30 yards 20% of maximum health for 10 seconds. After the effect expires, the health is lost. It has no cost, no stance requirements, and is not on the global cooldown. It has a 3-minute cooldown, but also shares a cooldown with Last Stand.

TL:DNR Impacts

So, when it comes down to it, I don’t foresee 4.1 as having a major impact on the quality of life that Resto Shamans have experienced in the weeks prior to this release. In all, I think Restos can expect to see:

  • No significant change in stat priority for normal modes, with even more favoring of Mastery in progression encounters with heavy raid damage.
  • A slight change in Resto Shaman specs, to the following:
  1. 3/7/31 – With no points in AA, this spec is likely one that I’ll try on fights where I do very little single-target healing. The choice of 3% crit over AA, therefore, would be largely motivated by AA’s poor performance as well as the idea that the contributions of critical heals on AOE spells would be greater than the marginal performance of AA.
  2. 3/7/31 – For those who choose not to utilize TC in their raiding spec, picking up the new SLT won’t be all that difficult, and will afford them 1 additional point in talent tiers 1-3 to place where they choose while still enabling them to max out Acuity and get Ancestral Swiftness.
  3. 1/7/33 – The kitchen sink spec that takes just about every point in the bloated Resto tree, this spec pulls points from Acuity to pick up TC, SLT, AA and BoE. Cleansing Waters is excluded because, although convenient, the healing gain is nominal compared to the 2-point investment.
  4. 8/0/33 – The elemental sub-spec for shaman who want to make the most out of their TC regen, I would only recommend this spec for shaman wanting to delve into a different style of play in order to inject some fun into farm content. While I do concede that this spec will free up a Resto Shaman from the confines of spirit, the loss of healing and movement benefits is too great a cost for me.
  • Greater involvement with CD coordination, not only because of SLT but also because of the inclusion of a Warrior Raid CD and the increased CD on PW: Barrier.
  • A good amount of discussion about how and when to use SLT. As always, PTR testing can only do so much, but the real verification of usability comes from actual raid usage. Expect to see a post from me in the next couple weeks about this very topic, since I’ll be right alongside all of you in trying to figure out how to use SLT to its fullest potential.

4/27/11 – additional note: As of last night’s raid, targeting circles for Healing Rain appeared to be slightly bugged and could increase or decrease in size if you happened to mouse over a solid object or wall. Healing Rain was also disappearing on uneven terrain and untargeting when it was placed over ground effects (like frost trap). So, be prepared for a bit of frustration. No ETA that I know of for a resolution.


  1. Aegle

    Can’t wait to see your ideas on how to use SLT properly. :)

    Thanks for this update right on schedule with the patch!

    • Will likely be incoming sometime after next week’s clear. I want to take some time and really try to find ways to horrifically wipe my raid … erm, I mean … *be ever so good at using my new shiny CD.

      In the meantime, use and enjoy (and take notes so that you can share)!

  2. swarmofbears

    Hi there! I read this blog for my Resto Sham alt (and I do love this blog), but my main is a Tree. The change you listed to Tranquility is a little bit of a tool tip error or something on the patch notes. Tranquility CD reduction is being provided by the talent Malfurion’s Gift and not Nature’s Gift. Nature’s Gift is a passive given to us for speccing Resto (Compare with Shaman’s Purification). Malfurion’s Gift is a 2 point talent that lets our Lifebloom proc Omen of Clarity, so most (oh god I hope all) trees are specced into it anyway. Nature’s Gift isn’t providing any CD reduction so Tranq from a tree will have a 3 minute CD.

    • Ah-ha! Great catch and updated accordingly. (The Resto Druid in me was too busy yelling “MOAAAR HEALING BUBBLES” to even notice that one!)

    • Update: over 600k Tranquility healing for our Resto Druid last night during Halfus’s short 5-minute encounter. I am officially jealous of all of the HPS.

  3. grakthon

    mastery affecting all heals will have a larger affect in progression content than farm, as you rightly mentioned. it is however also a huge change for pvp-HST change alone will make a large difference.

  4. Brumak

    Are there any glyph changes you would suggest? With the nerf to earth shield would it be better just go use the glyph of earthliving weapon? Also, I run 10 mans, so is there any spec you would suggest for that?

    • 1. Given that we’re looking at a baseline ES nerf, I think the argument is strengthened for Glyph of ES (but then, it was a pretty strong one already) to make up some of that lost healing. Glyph of Earthliving has long been a valuable one for 25s, less so for 10s because of the decreased usage of CH/HR, but personally speaking, it’s a glyph I’d still stick with over WS. So ultimately, I’m sticking with Glyph of RT, Glyph of ES, and Glyph of ELW.

      2. As far as a spec for 10s, I think you need to look at your healing distribution and determine where you’re getting your healing. I know a number of 10s healers that heal predominantly through CH and RT, in which case dropping AA still might be viable. If however you use a lot of single-target spells and don’t use TC all that frequently, then the choice is obviously to drop TC. And if you want to keep AA and TC, then you’ll need to pull points out of Ancestral Swiftness, Acuity, or Blessing of the Eternals.

      What annoys me a little bit, and I said this before, is that with the addition of SLT in the later tier of the Resto Shaman tree, we’re being put into a pretty awkward position with our talent points. Because not only are the top tiers of Resto almost required, but if you consider Ancestral Swiftness a required talent as well, you’re left with more talents than you have points to put into them. At least for me, this negates the “flavor” element that Blizzard plugged for so long and forces me into a mathematical problem of cost-benefit, to which there will ultimately be an “optimal” solution.

  5. Antonio M.

    Excellent post, as usual. I agree with you Vixsyn when it comes to ELW instead of WS. I’m a 10m healer and even though I rarely use HR/CH in a chained succesion (with the exception of a few gimmick encounters such as magmaw, chima feuds and so on) I still think it is a far more valuable glyph than WS, unless you’re just starting raiding and lack in the regen department still.

    Regarding talents, I could not live without AS now a days and I consider it mandatory for my play style. So I’ll be sacrificing AA’s (which in most of my logs is pretty much the lowest contributor to my HPS)

    I did have a question for you though (which is a totally unrelated topic) – I read your BiS post a few weeks ago and noticed you mentioned some “target” values for stats, such as 2600 and so on…Since mastery now affects most of our heals, what would you consider a sweet spot in the mastery department for someone about to start HM’s?

    Keep up the good work! :)

  6. Even in 10’s where my #1 heal for healing done is GHW, AA still only does 3-4% of my healing done.

    I might spec in favor of that second point in Ancestral Resolve and 2 more in Acuity, such as you showed with your spec number 1. (Specs 1 vs. 3) Taking points out of AA would give me the points that I need.
    Alacran´s last post ..Respeccing your Resto Shaman for Patch 41

    • Thoatria

      As a 10s healer who does as much or more tank healing than raid healing, I’m a little leery to drop AA for now. It clocked in at more then 6% of my healing on our Atramedes kill yesterday, up from the 4-5% it’s been hitting for. Because of the way the talent works, it might be the single greatest beneficiary of the mastery change.

      For now I’ll be dropping out of Blessing of the Eternals, a weak talent made weaker by my raid size and typical healing tasks.

      I am looking forward to reforging into significantly more mastery though, and trying out a secondary EP/FI spec again.

      • I think that’s a pretty fair decision, and definitely understandable given your raid role. BotE was on my hit list in the days before I got into hard modes, since it was adding absolutely squat.

        As to AA benefitting from the Mastery changes, I don’t think I agree. AA will not be modified by Mastery since it’s a direct calculation from the original heal amount (and not subject to crit or Mastery’s effects). From our Nef HM kill last night:

        [23:21:45.546] Vixsin Greater Healing Wave Bloodcla +*47651*
        [23:21:47.218] Vixsin Ancestral Awakening Doubles +4765

        [23:22:11.253] Vixsin Greater Healing Wave Darksend +*8985* (O: 38940)
        [23:22:12.844] Vixsin Ancestral Awakening Zylche +4793

        With 1/3 points in AA, the heals on Doubles and Zylche matched the 10% bonus from the talent. So, there won’t be any changes in AA’s performance because all of the single-target heals which could potential generate an AA heal were already affected by Mastery.

        • Thoatria

          Ah well, I suppose it was too much to hope that “all heals” would apply to AA. The increase in its effectiveness must have been a relic of spell selection then. Thanks for the info! Will definitely keep monitoring it, but yeah for now BotE is the low man on the totem pole.

  7. Hairyfool

    What about an AA-free spec with Focused Insight? I’m unfortunately on the road for the next two days, wow-less. However from all PTR testing reports I read, FI is now affecting Healing Rain (minus the first tick) and does not prevent you from casting any healing spells afterwards. The use of a gcd to boost our strongest aoe heal by 30% feels very worthwhile, especially given the plethora of HM circumstances where you can foresee the raid spike coming. E.g. Maloriak’s red phase, Chimaeron’s feud, any Atra ground phase, etc. Most of these circumstances are preceded by some movement, which is perfect for casting that shock. Same logic could apply to pre-casting a CH, etc.
    If I’m not mistaken, FI can also boost the hot portion of RT, and can stack with UE. Not quite as valuable, but still a possibility.

    So my question is: what do you all think of a FI spec, and would you recommend sub-spec’ing into Elem Precision as a result?

    • I am testing exactly this, I have always preferred an EP spec over an additional movement one, mainly because I have Rocket Jump if needed to get me out of something quickly so never really needed the extra movement speed.

      But I do use TC a lot, and like to actually land those 😉

      I have tested on live and can confirm that FI DOES now work with HR, because of this I am going to be taking it up and giving it a go.

      Mastery has also been applied to all other spells, including HST as there was some talk about it perhaps not.

      Yesterday Pre Patch:

      HST – 1299 ticks – Now 1476 at 100% health……not quite sure what is going on there as assumed Mastery does not add anything to fully healed people, however I tested this a great deal and it never ever ticked below 1476 while all day yesterday never went above 1299 – ofc totally unbuffed.

      When I mounted and dropped down to lose health this increased accordingly until again returning to 1476 at full health.

      RT Hot – 1982 – Now min tick is 2046 – again mounted and fell and the ticks went:

      3657 – crit

      ELW – 1865 – today min amount was the same – which is different from the above, however after finding a wall to jump from and casting Hw till EL procced it then went:


      ES – This has been nerfed – yesterday avg tick was 5754, now it is only 4575.

      Mastery DOES work on this, however at 45% health it ticked for 5946, so a nerf but then also when lower health it will return more – depending on the tanks health will depend of the amount this gives, probably a slight reduction overall I would imagine.

      Please note I currently have +55% Mastery

      In regards to the FI issue, the first tick of HR is still not effected by it. but all others are.

      HR without FI was avg at 2471 and then HR with FI was avg at 3031 when tested on myself at full Health.

      All in all, I am vbery happy with these changes!!


      • Thanks for the share on those numbers (here and below), Mal. I’m going to do some pre-raid testing tonight, and if it looks like the FI boost to HR is still in effect, then it’s definitely something I’ll try using in a raid environment.

        At this point, it’s unclear if the FI boost to HR is a bug or finally working as intended. I guess we’ll have to wait and see.

  8. Nice sum up.

    @ Cleansing Waters – change to make it work as intended and to actually make it less OP in PvP. While I don’t like getting “nerfed” I think we all have to agree this is silly change really putting the spell where it should be for all intents and purposes.

    @ Earth Shield – kinda bummed about that one, then again with the mastery change and how powerful Shamans are in PvP this change had to come, sooner or later. Maybe good it came sooner, since we don’t loose the feeling of IMBA-OP-ES in T12-3 gear :) But yeah, even in our 10M raiding group I am the healer often getting raid assigment, which means this is significant “nerf” to our safety net of ES.

    @ Nature’s Blessing – sweet that Blizzard realized they need to compensate for the ES change and proves the change was because of PvP. If I were tank healing mostly, I’d loved this talent actually – it means upping of direct tank healing, since although we loose on some ES healing, we can make it up by proper single target spell selection and “outheal” the loss of ES power.

    @ Wind Shear (and other interrupts) – godsend change to 10M raiding. Well adressed main issue with raiding comps – playing Nefarian roulette every week with 2 capped short cd interruptors and 3rd pillar being coupled by me and our prot warrior (even TC spec is not 100% effective) and we pray that we hit with at least one of two interrupts. Gives me as RL more control of a fight since I can for example take care of some annoying interrupts and let my dpsers have a go at it (Feludius, Cho’gall worships with raid spread for big adds etc)

    • Agreed on all points, including those you made on your blog. The more I think about, the more I think about how useful that Wind Sheer hit change actually is. I remember being a backup interrupter for Iron Council on our 10-man team and absolutely hating the fact that both myself and the tank could miss horribly, resulting in an incredible amount of raid damage.

      Looking forward to hearing more of your thoughts about the 10-man scene. Regrettably, my second shaman is still lingering at level 70-something, so I need to live vicariously through as many 10s resto shamans as possible!

  9. I really do not like the design of SLT, I mean, if they even made it project-able like a hunter trap it would be better, or a way to lay it down like we do healing rain. I used it a few times in the new ZG/ZA zones and noticed people moved OUT of it because of the new particle effects they assumed it was a bad aura. So right now, I am not happy with SLT 😛 That and the fact I will end up killing our tank with it… I know it! I do see a place for it on chim though, as a clutch heal or feud CD.
    Aelfin´s last post ..Back on Track!

  10. Can’t wait your post about Spirit Link totem. This strange CD scares me for now, I’m not even sure I’ll respec to take it before having more input about how it works inraids.

    @ Hairyfool : Nice tip about Focused Insight. I’ll certainly try it, a 30% stronger Healing Rain is appealing for sure !
    Zahia´s last post ..Flowchart- Choose the good earth totem

  11. Copy of my Post in EJ about FI and UE

    New Data for FI and UE on Spells: All averaged over 10 trials – none crits

    HR – Avg – 2670
    HR + UE – 2615
    HR + FI – 3104
    HR + UE + FI – 3146

    Conclude from this that UE is NOT affecting HR atm

    CH – 8904
    CH + UE – 11353
    CH + FI – 11056
    CH + UE + FI – 13749

    Conclude that they are both working here, but UE seems to add more for some reason

    RT – 2135
    RT + UE – 2475
    RT + FI – 2575
    RT + UE + FI – 2907

    Opposite of above, here FI adds more to RT ticks than UE does.

    During the course of these tests I noticed that all the spells flucuate fairly wildly hence the need for running at least ten casts to get a reasonable average. However RT is always the same, most likely because it is a HoT and calculated once perhaps? However if I mount and drop mid RT it goes up due to mastery. So no idea why this is constantly the same number every single cast while other spells are all over the place, I am talking a deviation of 1000 in the case of CH while just 300 was the most for HR.

  12. Hairyfool

    Thanks for sharing your test results Male. Is FI truly adding 30% on average, or is it more in the 20-25% range?

    I’ll definitely be trying out an EP/FI spec over the next week or two, more so for the novelty than anything else to be honest. I do have some questions about how to spec it though:
    a) Concussion or Convection? Does the increased LB damage from Concussion yield more mana than the savings from Convection? I lean toward Concussion.
    b) 2 or 3 points in Elem Precision? With DMC:Tsunami fully stacked and the 4p T10, I wonder if 2 pts would be enough to reach 17% spell hit.
    c) Elem Weapons or Imp Shields? I’m leaning towards the UE buff. Though I’d be missing out on the ES buff, as a primarily-raid healer I think that UE would better help me serve my role. I also assume that the loss of Water Shield regen would be made up by the increased TC regen. On the flipside, if I’m already going to be spending some gcd’s on shocking (for certain phases), TC regen will be trickier to weave in. But who doesn’t like a challenge?

    • Thoatria

      a) I ran the math on Concussion/Convection a while back, coming to the conclusion that Convection is going to be better mana regen unless your LBs are landing for 8.75k a piece.

      However: the difference is very small, you’re probably swimming in mana anyway, and when this spec really shines (fights with increased damage phases), you’ll prefer Concussion.

      b) 2 points should be plenty. It is for me with a decent level of spirit on gear + DMC.

      c) When I’ve tried this spec in the past I’ve picked up Shields, but I’m typically doing a lot of tank healing. Weapons would probably be better for a raid healer, though. <3 Unleashed Chain Heals.

  13. […] Resto shamans should get the bulk of their 4.1 info from Vixsin’s very readable guide, including a TL:DR version at the end. She also covers some 4.1 notes for other healers and warriors. […]

  14. totemthis

    hey guys, im wondering if my tanks stack on chim hc with the group and i pop it, am i putting my tank at risk?

  15. Hairyfool

    During Feud SLT is great. Your feud tank should be standing away from the raid anyway. Outside of Feud, totem on tanks would be bad since your double attack tank needs to be topped off at all times

  16. Marushiko

    Hello, I had a look at the suggested talent specs and noticed that while taking points in Telluric Currents there is no points in Elemental Precision, does’t this mean that our Lightning Bolt will miss the aim (high -level bosses in the raids)?

    • Yes it will miss sometimes but it is still worthwhile. Check out “Making Telluric Currents Work for You” for more information
      Alacran´s last post ..Respeccing your Resto Shaman for Patch 41

    • Without EP is is still a significant mana gain. Weaving LB in your healing rotation will prevent the need to throttle back on heals… You will be doing more work but once you practice its pretty simple and a world of difference in terms of mana longevity.
      Aelfin´s last post ..Back on Track!

      • I am not so certain about this, I have mentioned this to Vix a few times about the number of misses caused by LB’s, and yes while its never been a mana “drain” and always a positive number, I can not help but think of all those wasted GCD’s (excluding dmg caused).

        It all depends on your raid, if you get a lot of Innervates, then such a thing is not going to be required since your Mana will probably be fine anyway and those misses will not matter as much. if you don’t then it may.

        Also it will also impact your movement speed, however as a goblin, anytime I need to move fast from something urgently I just pop Rocket Jump, so this also is not such a huge thing. I know that instant GW is a lovely spell, however even when I had it I never actually used it in a fight other than Atramedes and Sinestra. I suppose I am lucky in that I have two Resto specs, one with and one without EP. If you PVP etc and use your other spec as DPS then it will be harder to sort which is best for you.

        If FI however turns out to be a nice gain, then I suspect favor will tip towards EP again so ensure those shocks do not miss.

        But right now, it all depends on personal preference really and how you currently raid.


        • Firestyle

          It does have benefits, at times. Certainly, there’s a lot less times during hardmodes than normals and probably even less in 10s vs. 25s since dropping one healer out to dps a few GCDs is 33% of healing for most teams.

          Obviously when magmaw’s head is down is one. A second is when you are healing nature on council of wind during his 100% energy special and he’s stationary. A third is Maloriak’s Blue phase when healing is light. Nef in p3 between electrocutes. But that’s about all I’ve got. Otherwise, just weave them in, but I’m not sure if it’s any better spend than just healing wave to prevent using a bigger spell later.

  17. Deandrea

    Hey There, I need some help. I have been a Shaman healer since Wrath. I have alway thought myself to be a decent healer. However, lately I have been feeling like I am doing something wrong. Normally my HPS is lower than I believe it should be. I have been bouncing back and forth between stacking mastery to stacking haste and not I am thinking of changing it to crit. I would like some feedback on how to improve my spec, gear set up etc. I run mostly 10M content, with a Disc and Pally healer. I am always below both of them especially when there is heavy raid damage. I have done some hard modes, but even then I still there is something I am doing wrong. I am not trying to QQn but get better, I am about ready to delete this toon and be done with it. Amy help or advise will be greatly appreciated.

  18. Firestyle

    I had to come up with a 7/3/31 spec last night to pick up 2/2 Reverberation. We chose to 4 heal heroic trons, with me being the utility healer assigned to interrupts. The real utility here is that I could cover the interrupts solo. It was a lot of fun snagging an interrupt while flying from grip of death. Fortunately, we did get a progression kill, so for any restos out there 4 healing trons in 10 mans, it’s something to think about.

    I can’t link the spec, but I gave up ancestral swiftness and improved earthliving (keeping telluric currents), and I gave up points in imbued weapons keeping improved shields. I ditched earthliving since it really isn’t that useful for 10 mans and given our healing comp was each of the four healing classes, hots were covered.

  19. Barbaroux

    Excellent read! I’m gonna have to try out the different talent trees you posted.

    One thing that you forgot to mention is that with 4.1, Wind Shear can no longer miss. This helps out a lot in 10 man raids, when there can be a shortage of interrupts, especially on a fight like Omnotron. When Arcanotron is up but shielded, you lose 20% of your DPS by having a rogue sit on him for interrupts, but as a resto shaman, I can keep him focused, and, with a target-focus Wind Shear macro, take care of all of the interrupts while still doing my healing thing, so all of our DPS can stay on the active golem.

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