Life in Group 5 – A Resto Shaman Blog
A resto shaman perspective on raiding


August 30, 2011

Ready Check: Questions for New and Experienced Resto Shamans, and Everyone In Between

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Written by: Vixsin
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Back when LiG5 was in its infancy, and this lone blogger was searching for topics to spark a discussion about healing, I wrote a very simple post accompanied by a quick and easy healing flowchart, in an attempt to illustrate my basic decision-making process. It was a flowchart borne of the idea that one of the most important things to discuss about healing isn’t the “hows” by rather the “whys” (okay, it was also borne from a little meeting boredom as well!) And I think that’s a sentiment that I’ve maintained over the last year and a half, as I’ve worked to explain not only the ways in which I heal, but also the way in which I think about healing. It’s also why I oftentimes struggle when players ask me for help with their gear and/or their parses, or even when someone asks me to explain how to heal as a Resto Shaman, because what I really want to talk with them about isn’t keystrokes or gearing, but the knowledge that informs them both.

So, today’s post actually has a pretty broad audience in mind, from Resto Shaman who are or will be charging into Firelands with Chain Heals blazing, to Resto Shaman who are working their way through the leveling process, and everyone in between. What follows are what I would consider a sort of Ready Check for Resto Shaman–the skills, the knowledge and the questions that each Resto Shaman out there should be able to answer. I’m still debating on whether or not I want to post my own answers to these questions, but in the meantime, the goal here is to encourage each one of you to question what you do (or do not know) about your Resto Shaman. (Or in the immortal words of Monty Python, “Answer me these questions three; ‘ere the other side you see!”)


Knowing Your Toolbox

It always amazes me, when I chat with players even at some of the highest levels of progression, how much misunderstanding exists about the basics of the Resto Shaman toolbox. Even right now, some of you may be thinking “Pffffft, Vix is so off base. I know everything there is to know about Resto Shaman’s healing arsenal”. But I guarantee you, if the last time you looked at your spell tooltips was when you were level 20, or the last time you thought about the right sequencing of UE and RT was when Cata launched, you friend, are dire in need of a refresher. And for everyone else, I’m quite sure you could do with a brush-up as well. So let’s get on with those questions …

  1. When and where is it appropriate to use HW, HS, and GHW?
  2. Why should you be using RT frequently?
  3. Why is keeping ES up on your primary target so important? When should you consider swapping your ES to a new target and when shouldn’t you?
  4. What makes the distinction between a time to use CH and a time to use HR? Which is cheaper within a 10-second time frame: 4 CH casts or 1 HR filled with HW?
  5. Why should you “waste” a GCD to use UE?
  6. What type of attacks don’t proc WS?
  7. When is the appropriate time to drop Tranquil Air instead of HST? (Hint: The answer isn’t simply “when you don’t have a Pally’s Concentration Aura”.)
  8. Can you explain why you took each point in your Resto spec? Why did you put your additional points in Enhance or Elemental?
  9. Is Ancestral Swiftness equal to the speed increase from the Lavawalker boot enchant?
  10. What talents allow you to make the most of Telluric Currents? Should you invest in them?
  11. Did you take Blessing of Eternals? If not, why not? If so, how often are members of your raid sub-30% HP? How much HP would the average caster have if he was around 30%?
  12. Why should a resto shaman spend points in Totemic Grace? (Hint: it has nothing to with making totems last for 7 minutes)
  13. Turning to glyphs, why would a Resto Shaman elect to take Glyph of Watershield?
  14. Why wouldn’t you choose to take Glyph of ELW or Glyph of Stoneclaw Totem?


Know your Stats

Thankfully, understanding how your stats impact your character isn’t something you need to learn with every patch (just every expansion, natch). But, becoming a better healer is about delving deeper into WoW’s basic stats and understanding that they don’t operate in a vacuum—most stats have ties to one or several other stats, which is what makes balancing so much like navigating a spider’s web. Understanding these ties is where things really start to get interesting:

  1. What is the single most important stat in an environment where mana is an issue?
  2. Why is it that someone with more Int and less Spirit might have more regen than someone with more Spirit and less Int?
  3. Why are haste “thresholds” important for healers?
  4. Resto Shaman always talk about Crit as a “regen stat”, why is that? Are Crit and Spirit interchangeable in their effects?
  5. Why do discussions about Mastery (generally) also talk about crit?
  6. Why did Resto Shaman stack Haste at the end of Wrath? Is that still a viable strategy?
  7. Which is most beneficial for TC builds—haste, mastery or crit?
  8. Why was the change from 150% critical heals to 200% critical heals important to resto shamans who had previously been stacking Mastery?
  9. How is it that a resto shaman can have higher HPS on the first boss kill (when he isn’t as geared) than on a farm boss kill (when he has much higher spellpower and other stats)?
  10. Why does haste a negative effect on mp5?


The mental checklist

Although Resto Shaman are blessed with being one of the few classes that doesn’t have to participate in a pre-pull buff-fest, there is a fair amount of personal management that we need to do in those moments before a tank charges into the fray (and sometimes, even in the middle of a fight). So whenever you have a moment to spare, whether it’s in the midst of combat or in those moments while you’re enjoying a tasty pre-encounter biscuit, you should be asking yourself:

  1. Is Water Shield up?
  2. Is Earth Shield up? Is it on the “right” person?
  3. Is Earthliving Weapon refreshed?
  4. Are my totems down AND positioned appropriately?
  5. How’s my mana? Is a potion, Hymn, Innervate, or Tide available and unused?
  6. Did I redrop a water totem after MT expired? (Pro-tip: making a PowerAuras alert to show when you  don’t have HST or MST down is a great reminder and will ensure you don’t miss out on the regen or free healing. And it is a significant amount of free healing!)
  7. Am I standing in the right position?
  8. Do I have the right gear on for this encounter?
  9. What’s my one point of improvement for this week? (eg: better shield uptime, shorter time in between RT casts, better HST healing).
  10. Bonus round: Why is it that you should keep from spamming WS or ES at that start of the fight? (Hint: It’s especially important if you run with Power Torrent or random-proc trinkets).


The raid questions you should be able to answer

Whether it’s in a dungeon or a raid group, being a good healer is about fitting in to the larger team, because all the knowledge in the world won’t help you if you can’t work effectively with a group of your fellow players. So like the personal mental checklist, which you should be cycling through regularly, you should also have a separate raid mental checklist during any encounter. Now these questions aren’t the simple yes/no/why decisions from the preceding sections, but rather questions that should inform the decisions you make:

  1. What are each of the tanks tanking? Are there any specialized “tanking” assignments for dps?
  2. Is there a tank swap that should be occurring? HOLY CRAP, did it already happen and you missed it?
  3. Will there be spike damage? If no, are you sure? (Pro tip: Most fights these days will incorporate “spike damage” as an indicator of player error or as a select mechanic. It’s important to know the difference and distinguish between, say, Magmatron’s Flamethrower [unavoidable, targeted spike damage] and Lava Worm’s Spew [avoidable AOE spike damage]).
  4. What are my other healers doing *right now*? (Are they running, dodging, kiting, moving, standing over there, healing, regenning?)
  5. What should the dps be doing right now? Will they need to move elsewhere in the area, in particular that would cause them to be out of range or not in line of sight?
  6. What damage is going to hit in the next 3 seconds?
  7. What do I need to do to fulfill my assignment?
  8. Why do some guilds use Bloodlust/Heroism at the start of an encounter? Why do others prefer to wait until the boss is sub-30%?


What Info You Should Have at Your Fingertips

The last aspect of the “basics” healing that I wanted to touch on in this refresher post is something that I often worry gets pushed to the wayside: your UI. Now, I’ve made posts in the past explaining the qualities of my UI that I consider important, but in terms of the broader picture, whether you stick with the out-of-the-box WoW UI or explore the features of a new addon every week, the critical information that you have on your display should be the same:

  1. Who has rolling RT’s and how much time is left on each
  2. Who your ES is on
  3. Who is out of range, who has agro, who is dead (it’s especially important that you this information about your healing teammates)
  4. Who has a debuff that you can dispel
  5. How much mana you AND your healing teammates have
  6. How much time is left on your major CDs (MT and Spirit Link)
  7. And lastly, although not a UI element, you should be able to see your character, your character’s feet, and enough space to discern everything in your immediate surrounding area. You should know a mob is headed your way before it gets there, that a portal is about to open before it does, and that your feet have been off the edge of the platform for the last 10 seconds.
  8. Time on CDs (eg: SLT, MT, trinkets, Spiritwalker’s Grace, NS, Racials)


Working on the Right Things

The interesting thing about this post is that I didn’t draft it this week. Heck, I didn’t even draft it this month. In fact, this post has been sitting in my drafts folder since the beginning of Firelands, and it was originally written as a way to track the changes (or lack of changes) to the Shaman class. It was originally a checklist. Because, as I sat there on Ragnaros’ doorstep, looking forward to new stats, new bosses, a new guild, and the new challenges that awaited me in Firelands, I wasn’t thinking about stats or gear. I was thinking about the foundation for all of that, going “back to basics”. Because in reality, what has the greatest impact on your performance as a healer isn’t your stats, your gearing choices, or your healing comp—it’s your understanding of the class. That class knowledge, which so many players assume they have just by virtue of time invested (they don’t, believe you me), is what really turns something common into an opportunity. And it’s those “ah-ha!” moments that are key to becoming a better healer.


  1. Bluedevill

    Fantastic post! This actually reminds me, I was going to ask what your ideal situations for UE are. I have kind of (sadly) let it fall to the wayside, and have basically only used it during movement (tisk tisk, i know). I believe it still gives your next heal AND your riptide the bonus heal AND heal over time, but like you said, I could be in dire need of a fresher. This being said, would it make sense to use it for a Chain Heal + Riptide combo? A GHW + Riptide combo?
    I did enjoy your topic of why not to spam through you water shields (made me think of heroic bethtilac) when there is constant damage at the very beginning of a fight. I have my trinkets macroed to just before my first riptide, so this and power torrent usually are procced the first 15 sec of the fight, and spamming the water shield to get back ~4k mana doesn’t compare in the slightest to the bonus throughput from HR + CHs at the beginning of the fight.
    I plan on looking through all the bullets a few more times, and bringing some of those points into the guild healing thread of the website; I think a lot of healers would benefit from just seeing the questions. Thanks again Vix

  2. Styx

    An awesome post, as always. Every time you do a post I thoroughly enjoy it. I wish you could post more often :)
    I am currently leveling my resto shaman and enjoying it very much (pretty big change for me going from tanking to healing).
    And, I really would like to see your answers and perspective on these questions. Great job. Thanks Vixsin.

  3. Xune

    Interesting post, I’d like to think that I am a good resto shaman, but I definitely have some room to improve. Let me see if I can answer your questions properly.

    1) use healing wave if you know mana is going to be an issue, on a longer fight such as ragnaros. Healing surge if you know that a greater healing wave will not top them in time. Greater healing wave should be your primary tanking heal and should be used when people need big healing. This will change with your gear level.

    2) Constantly riptiding will increase your healing as well as giving you the tidal wave buff, which increases the haste of your spells.

    3)It is important to keep es up most of the time because that is your most efficient heal as well as increasing the healing done to the player who has es. You might consider switching your es target if you have multiple resto shamans in the raid and they got the tanks covered or if a person doing a specific job in a fight needs extra heals (e.g dk who kites worms in magmaw fight)

    4) You should use chain heal if you know your group is going to need heals asap or if you know they are not going to stay stacked up for long. Healing rain is good if you know there is going there is going to be constant dmg or trying to get a group topped off. You should not drop a healing rain if you know you are only going to get a couple ticks. I would say hr plus hw are cheaper.

    5) I think you are not wasting a gcd on ue as it is quite good. You should use it right before dmg is going to happen (e.g baelroc decimation blade). It is also a good spell to use while moving if riptide is on cd.

    6) I am not really sure on this one, i would say es ticks and earthliving ticks.

    7)I have no idea on this one, i never use it.

    8) Yes, I am not going to explain them all as it would take too long.

    9) I am not sure, but i would guess that it would be faster.

    10) You can get a couple talents in the elemental tree, such as acuity, convection, concussion and elemental precision. You should not invest in all of these imo as you are missing out on key talents in the enh spec.

    11) I took it. The average health would be around 36k

    12) It increases the duration of your mana tide totem.

    13) You should have water shield on the whole time anyway so getting a glyph that increases your mana regen seems natural. More mana regen == more agressive heals.

    14) I use glyph of elw for fights that are heavy aoe such as chimaeron or bethilac.

    I answered these to the best of my abilities and feedback would be grateful as it would help me improve.

  4. TY Vixsin, I feel like I can understand my shamans a little bit better now. Or perhaps maybe I should be directing my non-performing shamans to this post. Cheers and great posts as always.

  5. Very interesting post. I really need to improve about knowing what the other healers are doing. And I’m really curious about what your answer to the attacks which don’t proc WS are. I find it highly variable from fight to fight : sometime a simple non harmful debuff or a damaging aura will proc WS (eg: Hydross, Beth’Tilac), and sometime some more direct damage won’t proc WS.
    I never though about using HR with HW filler as a rotation, thanks for the insight, I’l further think about it !

    I would add 2 questions though :
    – Is my totem set the good one for the fight and raid composition (may not be useful in 25man, but you have to think about it often in a 10man) ?
    – If I’m about to drop Mana Tide totem, am I in range of the other healers ? (I often think about this one too late^^)

    Plus, I often notice I’m keeping too much mana for the end of the fight, casting more Lighting Bolts than necessary. One question I try to answer (but that’s not easy) is “how long the fight is going to last ? How much healing will be needed until the end of the fight ? Can I afford more non-efficient heals or should I keep going with a mana saving rotation for now?”
    Zahia´s last post ..Fireland is great. Or is it really ?

  6. Voltigeuse

    Very thougt provoking post as it made m realise that I didn know someof theanswers to the questions you asked :(

    I never drop Tranquil air unless Quartz is telling me I have pushback so can you say in what circumstance I should drop it?
    Also I only drop mana spring if there is no way to get the mp5 buff and even then I might not as mana seems to be alright atm. As I type this it does seem foolish though.
    On Glyphs I tend to use Healing wave and no Stoneclaw as I would have to remember to drop it and I am not sure what is better. Also I am concerned about pulling adds as I seem to remember it taunts things.
    Oh and I am STILL not sure about how much use crit is in a 10 man raid.
    >holds head in hands<

  7. One other interesting question you might ask is when, why, and how to use Focused Insight. I use a macro wherein I focus on one of the tanks (usually) and cast earth shock on the focus targets target. When is trickier. If you can spare a global and are doing some tank healing and the tank is about to take a big dmg spike (just before decimation blade for example) I will sometimes chain RT+UE+FI an drop one hell of a bomb with that first GHW. I do NOT recommend just weaving it in for all GHWs as its usually more efficient to just throw out HWs.
    The other nice place to use it is to super-charge your healing rain for fights where you take sustained periods of raid damage. The burn phase on Beth, Chimeron’s Feuds, etc make for decent places, mainly because you are sustaining some substantial AOE dmg. I’m going to have to run some tests now to see if that extra global is better spent on a CH. Usually I treat spike dmg with (super charged HR, riptide on anyone that is really low, follow with a GHW if they are in immediate danger of death on the next tick, else CH through tank (ES target) unless tank is full). Not sure if thats the most efficient, but that is generally what I do.

    I’ve been playing around with Focused Insight and its decent, though very situational and requires some smart PowA use.

    One last question you might ask:
    How can SLT be used to prevent the death of a tank who is low on health and has a healing debuff? (Once had a tank DC, other tank was stacked to 100% healing reduc. A few quick commands to the raid and we held on to squeeze out a victory).

    Very good post. There was even a question in there that I hadn’t asked myself (regarding BoEternals).

  8. Fantastic post, as always.

    I thought I had a pretty good handle on all the healing classes but there are certainly some questions here that I don’t have a clue about (like: Why do discussions about Mastery (generally) also talk about crit? – no idea!). I guess I need to do more reading.

    What a good idea for healers to ask themselves all these questions. Now I want to make one of these for druids.
    Jasyla´s last post ..Heal Sniping and Meter Padding

  9. Early on in a tier, or during hard modes, health pools will probably be low due to extra incoming damage (especially due to the mistakes people make as they learn). In such a situation, Mastery is generally more valuable. Bigger heals since it scales with health-lost, but same mana cost –> higher efficiency. If however, health is relatively high, mastery won’t kick in near as much, so you will get more bang for your buck from crit. You’ll get double heals part of the time, with some regen as well. You also tend to get more overheal.

    I’m in the middle of a crit–>mastery switch (having switched to crit with 4.2 just to see how things worked regen wise). Made the change last night, post-raid since I occasionally have trouble keeping up on Baleroc during decimation blade. Crit is just too RNG there. Mastery would be quite powerful. We killed him, but I’ll be curious to see how things pan out next week. :-) Mastery went from 10–>14 or something, crit went down 3-5%. For Baleroc, thats bound to make for a big improvement.

  10. Suindara

    That proves Resto Shaman is the most hard-to-play healer class in WoW. You have to be perfect about too many “little” things, it’s exhausting. Not to mention the mobility issue.
    We are not part of the pre-pull buff fest, we have our own private buff fest: ELW, WS, ES, totens.

  11. Zarjani

    Vix, this post gave me an opportunity to reflect on the resto shaman changes over the expansions. The one new spell in the toolbox that I struggle with using properly is Spiritwalker’s Grace. As a long time resto shaman, I’ve been accustomed to the way things have been done, and I don’t always have a feel for the “right time” to get my free movement. I find myself popping UE and RT, or UE and NS+GHW, or even taking the couple of seconds to stop briefly enough to get in a HW because years of raiding taught me that as a particularly immobile healer, that’s the way to sneak in the healing on the run.

    How much does SG really get used when you’re playing? What are the key times I could start forcing myself to use it to reinforce the habit?

    • Caleko

      @Zarjani: Looking only at current FL, here are what I consider to be useful times to pop Spiritwalker’s Grace

      Shannox: When your tank (for me, generally Shannox tank) is forced to kite long and hard to drop stacks.
      Beth: /shrug I haven’t had a use for it here, as most of the fight is pretty stationary for me.
      Rhyolith: Moving during the P2 transition to continue topping people off while getting into position or dodging lasers (Heroic)
      Alysrazor: At the start of the fight after being knocked back, topping people up while moving to pick up a feather or get into position. Also, popping it at ~95 energy during the burn phase so that you won’t be interrupted by the knockback and can continue to heal while grabbing another feather or getting into position.
      Baleroc: Unnecessary in normal, but situationally useful if hit with Countdown on Heroic
      Domo: Depending on the strategy and situation, but primarily very useful while running out of a stacked Scorpion phase with your Seeds/explosion debuff. Situationally useful for emergency healing while moving to stack/spread/dodge-a-leap when healing is really necessary
      Rag: For me, I’ve found the best time is generally when moving for Seeds during P2. It’s very convenient to be able to CH while running and precast a HR on your stack point.

      And of course unique situations can come up at any point in a fight that might be more beneficial under the circumstances. But, as for a general “hey, this is a predictably good place to use this skill”, I’ve found these times to be relevant.

  12. Tibbelkrunk

    I’m mainly a hunter, but I sometimes play a resto shaman, and I do like a good quiz… so here goes.

    1. GHW if someone has a large health deficit to heal, the cast time difference with HS won’t result in their dying, and either {they already have RT on them and TW is up} -or- {RT is on cooldown}. HS if the cast time of GHW will be too long and both RT and UE are on cooldown. HW if dire healing isn’t required, mana conservation matters, and RT is on cooldown.
    2. RT = Tidal Waves! Low mana cost! Instant! (Also seems to be a favorite trigger for tier set bonuses.) Extra points for the best healing spell animation in the game?
    3. One reason to keep up ES is the efficiency. For the mana, it does lots of healing, and practically never is it overheal. Another is the healing boost from Nature’s Blessing on that target. Putting it on someone who’s going to be taking a lot of attacks and/or need direct heals from you is the best option, so if that target changes (such as tank swaps that are longer than a couple of attacks), then it’s probably a good idea to put ES on the new target.
    4. I still struggle with when to use CH vs HR, although I tend to use HR when I am reasonably sure more than 4 or so people will be stacked inside it for its full duration. I admit I sometimes use it to lure people close together (come stand in the blue circle!) so I can chain heal them. <. 200%, you’re going 180% –> 240%.
    9. For progression fights, typically the average health of the raid is much lower than when you’re farming a boss and the raid members are better at avoiding raid damage.
    10. Crit/mastery allow you to do increased healing per cast, whereas haste (except for at the break points) only allows you to perform more casts per second. Each cast still costs the same amount of mana as it did with crit/mastery instead of haste, so with haste you must spend more mana to do the same amount of healing.

    1-9. These are specific questions to constantly consider during a raid.
    10. (Bonus Round) Casting spells before a fight can cause procs to occur before the fight begins, wasting part or all of the procs’ benefits and causing them to be on internal cooldown for the pull.

    1-7. Same deal — things to consider during a raid.
    8. Some raids will BL at the beginning of a fight because that’s the only time you can be sure all trinkets, cooldowns, and on-use effects will be ready for every member at the same time. Other raids will wait until 30% or so before using BL to more easily handle soft enrage fight mechanics and/or take advantage of increased raid DPS due to Execute-like abilities.

    That’s as good as I can come up with for answers.

    • Tibbelkrunk

      Bah, it looks like some of my answers were cut out:

      5. It’s cheaper and noticeably more instant than HW, heals for about the same, and makes the next heal 30% stronger. Who doesn’t love its sound effect, too?
      6. WS orbs won’t trigger from attacks against you when WS isn’t up. When it is up, DoT ticks won’t trigger orbs. I’m not aware of other exceptions.
      7. Only put down Tranquil Mind if you and your spellcasting raid members are likely to receive pushbacks, a paladin isn’t available to use Concentration Aura, and you don’t already have MTT down.
      8. I can explain each talent choice, but in the interest of saving space, I won’t go into specifics. I will say that I spend lots of gold respeccing — many times just to move 1 point.
      9. Ancestral Swiftness is about twice as good as the boot enchant speed increase!
      10. The obvious helper talent for Telluric Currents is Elemental Precision. To get there, any of the first tier elemental talents also boost TC’s effect (albeit slightly). TC can provide good mana returns in the right kinds of fights (ones with healing downtime and no mana regen mechanic), but it’s not worth going out of the way to boost LBs with elemental talents.
      11. I did take Blessing of the Eternals. It comes into play pretty regularly on fights where shaman and our mastery shine. 35-45k hp is around 30% health for a caster in a raid.
      12. Totemic Grace is really good. MTT x 140% can’t be passed up.
      13. Glyph of Water Shield can be used to help mana regeneration, although I don’t find myself taking it over the ES, ELW, and RT glyphs for most fights.
      14. I take the ELW glyph pretty much always. The Stoneclaw glyph isn’t something I usually take, but that’s because I haven’t played with it. It seems useful for fights where you’d take unavoidable damage (and you don’t need to bring the agility/strength or armor raid buffs).

      1. The most important stat is intellect.
      2. Passive mana regen from spirit is dependent on your intellect as well as your spirit. (I don’t know the specific formula for it.)
      3. Important haste thresholds are points where you’d gain an extra tick from each HoT cast, like RT or ELW.
      4. When some heals crit, they can proc WS orbs. This source of mana regen isn’t sufficient to completely replace the passive regen from spirit, though.
      5. Mastery and crit are both most useful in the same situation: your target(s) is/are low on health. Mastery is a simple percentage increase to healing based on lowness of health, and crits in that situation are not likely to result in overhealing.
      6. ICC healing wasn’t so much about how big your heals hit for, but more who they hit. The faster you could spit out chain heals, the more quickly you could get the whole raid healed. It’s not that way anymore.
      7. For TC builds, haste is better than mastery or crit. Haste is the only stat that requires more mana regen to support it because you’ll be spending the same amount of mana more frequently to put out the same amount of healing. Burn through mana faster, and gain it back faster with quicker LBs.
      8. More important than what?
      With (for example) 20% mastery for a given heal, you weren’t critting for 150%, you were critting for 180%. With that change, you’re not just going 150% –> 200%, you’re going 180% –> 240%.

  13. Interesting that you mention this point:

    “Resto Shaman always talk about Crit as a “regen stat”, why is that? Are Crit and Spirit interchangeable in their effects?”

    This is precisely the direction I’ve gone with my T12 gear so far. I aim for every piece to have Spirit, but then I reforge the Spirit into Crit. This leaves me with a solid balance of both, and in my experience better regen than stacking either exclusively (and obviously better throughput). The way I think about it, as long as I’m NOT sacrificing Mastery to get Spirit/Crit I’ll be able to depend on Mastery for the sure-fire lifesaving heals when they’re absolutely necessary, but the rest of the time the rng will, over time, average out to be my friend.

    Some interesting food for thought here, a good list of questions for those new to Shammy healing and veterans who maybe haven’t questioned their longtime beliefs in a while. I’ll be giving all of this some thought over the next few days. :)

  14. Aanzeijar

    About “How much mana you AND your healing teammates have”.

    There have been times were I deliberately culled that info from my UI, to get less clutter in the way of healing. I’m very reluctant to install an addon just for watching the mana bars of healers, and unit frames bundle that with showing every type of ressource. Unfortunately constantly jerking around energy/rage/RP tend to be distracting.One example was Ragnaros normal mode with 2 healers. We’d have one tank on each side, with one healer each tank, and the tank whose healer had more mana after the first transition would begin tanking. Since I dropped the info from my UI, we’d just ask each other at the end of the transition in a teamspeak whisper.

  15. […] and turn it into my own post. During one of my visits to, I came across “Ready Check: Questions for New and Experienced Resto Shamans, and Everyone In Between“, a post full of questions regarding resto shamans and everything that comes with it. Vixsin, […]

  16. Partyfavors

    i would be very interested to see how you answered these vixsin!

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