There is a common argument when it comes to raid nerfs, and it’s actually one that I agree with—the value of your kill, at whatever time you make it, shouldn’t be impacted by the people who come before or after you. This is to say, my accomplishment of killing HM Rag stands on its own, no matter how many players kill it. Likewise, my kills of HM Spine and Madness aren’t less important to me because someone else came in and triumphed over those fights with a 15%, 20%, or 30% nerf to content. And while I do believe that rankings provide some (arguably flawed) indication of aptitude, I think what they provide a truer, better reflection of is players’ priorities.
Nonetheless, every time the topic of content nerfs comes up, some “hardcore” elitist jerk/troll will step up and claim his prestige is threatened by other players treading in the same footsteps. To which more reasonable and sane minds will respond with the argument above—your enjoyment of the game shouldn’t be impacted by other players’ priorities (ie: the guy who kills something later maybe doesn’t spend as much time in game as you and needs more help to accomplish something on his timetable, and that’s okay, to a certain extent).
So, when the recent delay to raiding was announced, as a feature of the new WoW expansion, Mists of Pandaria, it was again the “hardcore” set that raised issues and cried foul. It was seemingly the same objections raised once again, about fire and brimstone and threatened epeen. At first, I was moderately annoyed at the suggestion of delayed raid release—I greatly dislike raid gating because of its discordance with the spirit of a game that lets you dictate your own pace. And when it was later confirmed that raids would be delayed a week after MoP’s release, and a little more derision was aimed at “hardcore” players, I couldn’t help but think that maybe a lot of people were missing the point.
A week delay in raiding isn’t going to make or break anything; the effects will be marginal. No one, (I hope no one), is saying otherwise. Those rushing to 90 might get a couple more hours of sleep, but they’ll still fill their days the same way they would have otherwise, grinding rep and heroics for gear. (I’ll be one of them). And instead of the race starting Tuesday night, it’ll now simply start a week later. But the sentiment behind that delay is what rings so hollow in a game that champions choice, and it is what I wanted to bring to light today. Because the argument as to why raid content should be available on Day 1 can very simply be boiled down to:
THE VALUE OF YOUR KILL, AT WHATEVER TIME YOU MAKE IT, SHOULDN’T BE IMPACTED BY THE PEOPLE WHO COME BEFORE OR AFTER YOU.
Look at that first paragraph. Look back at the bolded, underlined, capitalized phase above. Now back to that first sentence. Now back at the one above. That’s right—they’re the same. They’re both arguing for open and accessible content where YOU dictate the pace.
If that’s the standard, then it should apply to everyone. Even the elitist douchebag who takes the week off and subsists entirely on energy drinks and pizza rolls so that he can get a kill on Day 6 instead of Day 8. His kills, his choices, his priorities should have no effect on you.